- #ASSASSIN CREED 3 FLICKERING TEXTURES 720P#
- #ASSASSIN CREED 3 FLICKERING TEXTURES 1080P#
- #ASSASSIN CREED 3 FLICKERING TEXTURES UPDATE#
- #ASSASSIN CREED 3 FLICKERING TEXTURES PS4#
AO especially, is represented by low grade, flickering blobs of shade in corners, and likewise there's a lot of sawtooth edging on background shadows, neither of these are an issue on PlayStation 4. There are parts which are clearly a downgrade though the screen-space ambient occlusion and shadows in general on Switch are very poor. Not every change made in AC3 Remastered was an aesthetically pleasing one and if you didn't like the remaster's revamped lighting, this might be a perk. Whether or not this is a big deal or not might come down to preference. You can't help but notice that the higher resolution textures of the other remastered versions also absent, favouring last-gen quality mapping. Switch by contrast plays without these upgrades, and even the extra tone-mapping and bloom of the auditorium's lights are missing. The other current-gen versions get the more physically-correct materials and lighting interactions, whether that's on faces, clothes or brickwork.
#ASSASSIN CREED 3 FLICKERING TEXTURES PS4#
In terms of the platform comparisons, stacking up AC3 against the PS4 remaster reveals parity in base resolution, but the differences elsewhere are legion. In common with many Switch games, it's actually better suited for the handheld display, with the smaller screen real estate serving to hide some of the game's blemishes. Barring a step back in texture filtering quality, and a tweak to the resolution of depth of field, you otherwise get the same game on the go.
#ASSASSIN CREED 3 FLICKERING TEXTURES 720P#
Switch delivers a native 720p here, a pixel-perfect match for the screen, while retaining all of the visual detail and fidelity of the docked experience.
#ASSASSIN CREED 3 FLICKERING TEXTURES 1080P#
Ultimately, 1080p is a nice plus point, but image quality overall is cut down compared to the other versions.Īlso impressive is the portable play.
Other aspects, like Switch's low-grade ambient occlusion and shadows, introduce shimmer of their own as well. That's not to say it's perfect though: the post anti-aliasing takes away some of the clarity - and it misses dithered elements with lots of sub-pixel detail. It represents a huge boost over Wii U's native 720p, and brings it up to the level of base PS4 in terms of sheer pixel output. Dynamic resolution can't be fully ruled out, but that's the fixed resolution result I get from every sample. The big surprise is that this game does run at a native 1920x1080 while running docked to a TV. Clearly, cuts have been made on Switch - but where? And to what extent does it impact the overall experience? Equally problematic is the fact that this release is delivered via a 13.6GB install, down from the 45GB on PS4. And that definitely says a lot.Assassin's Creed 3 Remastered arrives on Switch after a month's delay, but the question it poses is simple: is this truly a remaster? Based on close comparisons, its visual feature set is more in line with the original last-gen releases - lacking the new rendering features of the PS4, PC and Xbox One versions. While Far Cry 4 was fixed and performs fine after a number of patches (at least the team behind that game looked into its PC issues), Assassin’s Creed: Unity feels worse in its latest than its vanilla one. That ‘rigorous quality control’ was spot on.Īssassin’s Creed: Unity at this point is a broken mess. Naturally, you can disable SLI in order to temporarily fix this issue, however SLI is essential for such a demanding title (especially if you want to enjoy a 60fps experience).
#ASSASSIN CREED 3 FLICKERING TEXTURES UPDATE#
The fourth PC update is currently available on both the Steam and the UPLAY versions of Assassin’s Creed: Unity.Īnd since this patch was not tested by anyone, it introduces massive flickering when SLI is enabled. After announcing that the fourth update of Assassin’s Creed: Unity was delayed for quality reasons, we are ‘happy’ to report that this patch breaks NVIDIA’s SLI compatibility support. Hooray Ubisoft. That, or they really need to start putting some effort into their PC games. It’s as if the French company desperately wants to be flamed by PC gamers. Man, there is something really weird going on at Ubisoft’s offices.